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"MonoMod is a general purpose .NET modding "foundation", powered by Mono.Cecil. Its main purpose is enabling both beginners and experienced programmers to modify .NET Framework / mono programs (mainly games). With its highly flexible patcher at its core and many helpers built around it, it's already being used to mod Celeste (XNA + FNA), Hollow Knight (Unity), Rain World (Unity) and others. And with the addition of the "RuntimeDetour" and "HookGen" components, hooking any method at runtime is either as easy as On.Namespace.Type.Method += (orig, a, b, ...) => {...} or as flexible as new Detour(methodFrom, methodTo)"

MonoMod

2 months ago172

Open source developer tool built with .net framework and c# by @0x0ade.

open source contributor, Germany


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A little bit about this site

Hello, I'm Corstiaan. I'm a .net developer from the Netherlands and I manage BuiltWithDot.Net. I created this site as a place where developers working with .net technology can showcase their projects and inspire other developers.

There's so much you can build with .net these days that I thought it would be nice to have a corner of the web dedicated to the breadth of .net. Enjoy!

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