"Xamarin Library to load images quickly and easily on Xamarin.Forms.Ensure you call CachedImageRenderer.Init() on each platform!!!Features:- Xamarin.iOS, Xamarin.Android, Xamarin.Forms, Xamarin.Mac and Windows (WinRT, UWP) support- Configurable disk and memory caching- Multiple image views using the same image source (url, path, resource) will use only one bitmap which is cached in memory (less memory usage)- Deduplication of similar download/load requests. *(If 100 similar requests arrive at same time then one real loading will be performed while 99 others will wait).*- Error and loading placeholders support- Images can be automatically downsampled to specified size (less memory usage)- Fluent API which is inspired by Picasso naming- SVG / WebP / GIF support- Image loading Fade-In animations support- Can retry image downloads (RetryCount, RetryDelay)- Android bitmap optimization. Saves 50% of memory by trying not to use transparency channel when possible.- Transformations support- BlurredTransformation- CircleTransformation, RoundedTransformation, CornersTransformation, CropTransformation- ColorSpaceTransformation, GrayscaleTransformation, SepiaTransformation, TintTransformation- FlipTransformation, RotateTransformation- Supports custom transformations (native platform `ITransformation` implementations)"
Project website: https://github.com/luberda-molinet/FFImageLoading
"This package contains the official Microsoft.Xrm.Sdk.dll and Microsoft.Crm.Sdk.Proxy.dll assemblies plus tools and has been authored by the Microsoft Common Data Service…"
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